Pre-Publication V3. An AI system designed to with the aim of capture capturing the performance of a human being real person, including all movements, postures, and facial expressions, using motion-capture technology, and allowing the then transferring of the resulting digital performance to a target body asset by rendering the performance into a series of data points and mapping these onto the asset. See also Performance Capture.
Deliberation Summary:
(1) Add cross-referenced undefined term. (2) Aligning with existing industry standards in moving away from describing a system as a performer, on the basis that the word describes a human being only. (3) Discussion of human agency in the technical process, favoring neutral description of the transfer step rather than language that anthropomorphizes the system or casts it as the actor.
Pre-Publication V2. AI system designed with the aim of cCapturing the performance of a real person actor, including movement and facial expressions, using motion-capture technology, and then transferring the resulting digital performance to a target 3D character body asset by rendering the performance into a series of data points and mapping these onto the a 3D computer generated asset. (See also Performance Capture)
Deliberation Summary:
(1) Replace the reference to an actor with a general reference to a person, on the view that the subject may be a musician, a model, an athlete, or anyone whose movement is used, and replace references to a three-dimensional character with a general body asset, since the target need not be three-dimensional. (2) Ensure clarity between this term and the definition of performance capture, as this combines two subjects, the capture itself and the subsequent application of the captured data.
Pre-Publication V1. Capturing the performance of a real actor, including movement and facial expressions, using motion-capture technology, and then transferring the resulting digital performance to a target 3D character by rendering the performance into a series of data points and mapping these onto a 3D computer generated asset.