Pre-Publication V2. A technique that uses mathematical models of physical behaviors based on the laws of physics to simulate movement and interactions in digital content, such as gravity, collisions, fluids, cloth, and other real-world properties.Using artificial intelligence and machine learning to simulate realistic physical behaviors like gravity, momentum, weight, and collisions in digital characters and environments producing increasingly accurate and realistic outputs..
Deliberation Summary:
(1) Consider the way the definition is drafted tends to recast long-established simulation methods as AI, noting that cloth, hair, fluid, crowd, and rigid-body simulation rest on deterministic equations that predate generative systems. Should the term specifically state that the technique does not necessarily involve AI, or consider moving to the standards discussion, in addition to considering context distinguishing established simulation software from generated video. (2) Reference to computational cost should be omitted and suggest seeking further guidance from animators.
Pre-Publication V1. Using artificial intelligence and machine learning to simulate realistic physical behaviors like gravity, momentum, weight, and collisions in digital characters and environments producing increasingly accurate and realistic outputs.